Post-Gencon Articles, Part I

Gencon this year was awesome. I ran 3 sessions of the new Legend of the Five Rings RPG for Fantasy Flight Games and it was great. If you have a chance to play the Wedding at Kyotei Castle, I recommend you take it!

I was also there in a press capacity for, perusing the Exhibit Hall and First Exposure Playtesting Hall for games to write about.

Here are links to the first 4 articles:


Teenage Mutant Ninja Turtles Miniatures Game

Continue reading “Post-Gencon Articles, Part I”

Meet the Dolphins!

I’ve been asked many times why I chose ‘Grey Dolphin Games’ as the name for my company.

“It’s simple,” I usually answer, “Because we make games!”

Okay, bad jokes aside, the inspiration actually came from two very specific individuals, one of whom has been a fixture in my life for many years while the other has appeared only recently.

Meet the two mascots in our ‘pod:’



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6 Steps for Writing Rules

new mech game image

Something I tend to hear about a lot in the community is trouble writing the rules or instructions to one’s game. “How do I start writing my rules?” or “How I organize my rules?” or “Dang it Eric, I’m a designer, not a technical writer!”

Okay, I may have exaggerated on that last one, and I may have a little bit of bias since most of the designers who contact me are looking for help with their rules, but it still stands that your rules are an incredibly important part of your game. Arguably the most important, because you need to have a way to explain to your future players how all these little bits in a box work together.

Below is a generalized look at how I approach the daunting task of writing rules.

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